If the player leaves the dialog area without completing it, the sound that is turned down at the beginning of the dialog is not turned up. The "bubble" dialogs allow the player to move around.Rarely, a curse tree can be too long for the menu, because of the possibility to get multiple high rank curses. The spell Wishtorm’sound doesn’t have good timing.A malus curse may appear bugged if the player has already too many of them.The run timer does not take into account the last chunk where the player died (also happens if he wins the run).The Control room transformation cannot be used.An asset of a car in the Natural Disasters Department is clipping when the camera zooms in or zooms out.Every time the player starts the game, the loading time of reaching the first breakroom is much longer than normal.If the player gets a second weapon with the same status than the one equipped, the second weapon will not trigger the status.In some Intriguing floors, teleportation doesn't work if damage taken during corner triggers.With the red curse “No Brakes” activated: if the player gets hit while attacking with a weapon, the hit animation is played and the one for the attack is canceled BUT the player still finishes his movement.In the save selection menu, "Game Time" indicator does not increment.“Dig Your Own Grave” curse doesn’t work properly.Now weapons in training room could be sorted by rarity.Added etter feedbacks when selecting a contract with Jocelyn.The conditions to unlock worker guide entries (description 2 and 3) are now explained.Changed food item lore description in Italic.Changed GPE difficulty workerguide unlocking condition: Talk to Patrice about that in lobby OR open the GPE menu.Changed Patrice/PumpQuinn dialog (shorter) about GPE difficulty in lobby.Changed Patrice/PumpQuinn dialog about Prismium.Tooltip on curses: when you choose a curse, a tooltip will display the value of your current statistics and the one you will have by taking the curse.
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